By Stanley B. Lippman
This seems to be good written, yet didn't go well with my needs---too complex for my wishes.
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For example: void process_array( IntArray& ); void process_array( IntArrayRC& ); void process_array( IntSortedArray& ); We'd prefer to write a single function that accepts not only all our existing array classes but also any future array classes provided that the same set of operations are applied to each class. The object-oriented paradigm provides us with exactly these abilities. Item 1 is provided by the inheritance mechanism. When an IntArrayRC class (that is, an IntArray class with range-checking) inherits from an IntArray class, it has access to the data members and member functions of IntArray without requiring that we maintain two copies of the code.
_size; ++index ) // ... A member function defined within the class definition, such as size(), is automatically treated as an inline function. 6). So far, we've provided for the operations required by the IntArray class (items 1–4 above) but not for the mechanics of initialization and the access of individual elements of the array (items 5 –8). One of the most common program errors is to use an object without having first properly initialized it. This is so common an error, in fact, that C++ provides an automatic initialization mechanism for user-defined classes: the class constructor.
H pair of header files. All programs wishing to use either the IntArray or Matrix class include the associated header file. Similarly, the member functions of a class not defined within the class definition are typically stored in a program text file having the same name as the class. C pair of program text files in which to store the associated class member functions. ) Rather than require that these functions be recompiled with each program wishing to use their associated classes, the member functions are precompiled and stored in a class library.
C++ Primer by Stanley B. Lippman